Carnage is a winner. Not of any prices, but the game itself managed to win many hearts during GGC. Team Carnage's hard work has not been in vain it seems!
All of the judges had something good to say about it and even the ones that weren't swept away had some very insightful criticism to offer which is great! I can truly say that it will be an exciting read once we will receive the Feedback forms with more intricate advice on how to develop Carnage further.
Not that I'll have any part in it. My work here as a producer is done.
My job has basically been to make sure that the other guys in the group didn't have to waste their time on the administrative work and made it possible for them to focus on their design and artwork completely.
I have been missing working with design, but this is how it is in the business: Some things just has to get done and you can't always work on what you want as a part of a team.
Not that I AM complaining, mind you, I have had a great time working with these guys and I wish them all the best in the future.
I've learned more during this course than I did during the rest of my time ín HGO combined. I feel that after a few weeks of rest and recuperation I'll be truly ready to tackle my final year here.
My best tribute to Carnage would be to make an even better game for GGC 2012 and snub them of their prize. ;)
This is Viktor "Hemulen" Lundmark, signing off.
The Hemulen is a game designer and a game design student who wants to make his thoughts known to the world.
måndag 30 maj 2011
torsdag 26 maj 2011
The most scary week of my life!
The news hit us like a bombshell during Tuesday that the printer shop didn't know that we had already given them the material for print. Disaster!!!
Thankfully they managed to churn out a copy (well several actually) of our game 12 hours before the GGC started, partly because I spent so much time there during the week that I was basically living there.
Tomorrow is the day when Carnage will meet the public for the first time and although we have gotten a great response from the people we've talked to so far I am more nervous then I've been in years!
The reason for this is that all the people that we talked to about the game have all been part of the game industry and while those "nerds" would make out a part of our demographic the public's response is what really matters if we ever want to have the game to make it.
One thing I can say is that our booth is perfect. We can be sure that even if they're going to rage at our game tomorrow at least they'll be sitting comfortably.
Thankfully they managed to churn out a copy (well several actually) of our game 12 hours before the GGC started, partly because I spent so much time there during the week that I was basically living there.
Tomorrow is the day when Carnage will meet the public for the first time and although we have gotten a great response from the people we've talked to so far I am more nervous then I've been in years!
The reason for this is that all the people that we talked to about the game have all been part of the game industry and while those "nerds" would make out a part of our demographic the public's response is what really matters if we ever want to have the game to make it.
One thing I can say is that our booth is perfect. We can be sure that even if they're going to rage at our game tomorrow at least they'll be sitting comfortably.
fredag 20 maj 2011
I had a bit of a problem getting the car dealers get the car seats here on time, but I FINALLY managed to solve it. A big 'Thank you' goes out to Henrik Reinz who is the one who actually picked them up for us.
I've been working on sound effects for the trailer and they'll be ready once the artists are done with our awesome trailer and teaser.
I've been working on sound effects for the trailer and they'll be ready once the artists are done with our awesome trailer and teaser.
söndag 15 maj 2011
We got our T-shirts this week, and they looked better than I expected. In addition to that we have received business cards that's adored with a link to our (fabulous) project-blog, but I doubt we will get much use out of them. We aim to collect business cards, not to hand them out anyway.
The presentation is 100% done. I still practice it 1-2 times a day, since I really do have a lot of "spare time"
The presentation is 100% done. I still practice it 1-2 times a day, since I really do have a lot of "spare time"
måndag 9 maj 2011
I spent 4 hours this Wednesday turning the car dealership inside out looking for the seats that we could afford AND could use. The majority of the things were damaged beyond repair and some of them were quite expensive, but I did manage to secure 4 seats that we could use.
Other than that there is nothing special to report. I have been working on the presentation and booth layout as per usual.
Other than that there is nothing special to report. I have been working on the presentation and booth layout as per usual.
söndag 1 maj 2011
This week I spent a lot of time getting the inventory ready for our booth. We had to make some changes of course, due to the fact that we're not making a digital game anymore.
Getting hold of a barrel (that was meant to be purely for decorating) proved to be to much of a bother to take care of so I decided to skip it. The car dealers and I spoke again and we decided that I should pay them a visit on the following week.
I also used a lot of time to make sure that we would have some killer soundbites for the trailer. I owe Finn Engström my thanks as he helped me out a lot with the technical aspects of sound editing and for lending me a copy of GAME's sound library.
Getting hold of a barrel (that was meant to be purely for decorating) proved to be to much of a bother to take care of so I decided to skip it. The car dealers and I spoke again and we decided that I should pay them a visit on the following week.
I also used a lot of time to make sure that we would have some killer soundbites for the trailer. I owe Finn Engström my thanks as he helped me out a lot with the technical aspects of sound editing and for lending me a copy of GAME's sound library.
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